Steamfish: Virtual Learning the Steampunk Way!


Mermaid Sculpt by super talented (and dishy!) Mr. Jasper Kiergarten

On-line Virtual Environment for Education

The Voyage of the Stella Maris


After nearly a year at sea, the research vessel Stella Maris has made a risky decision. What happens next depends on you.
from Rezzable:
"How to get – and especially, keep – modern, tech savvy kids interested in clinical trials and scurvy? Simple, just give them the opportunity to experience the disease for themselves. This quest leaves players stranded on a ship where they have to complete a set of challenges in order to rescue themselves. The young minds learn fast as they help the ship’s doctor cure the crew. Creating an educational game interesting and fun to keep kids playing, whilst still accurate and informational enough to teach them about clinical trial and scurvy was a very big challenge. Created for Rezzable Inc, in partnership with YTouring of London, Steamfish was designed for high school students and teaches the principles and history of clinical testing, via immersion in a game - a steampunk-shipwreck version of the Lind Scurvy Trials of 1748."

Read the rest of the article and see more awesome pictures from the co-developer Miss Viv Trafalgar, talented second life builder and gifted educator! This project also involved the brilliant minds of Miss Ordinal Malaprop (yes, she has fans! - see?)

and the talented Miss Ianthe Farshore.


Miss Viv Trafalgar also happens to be an incredibly talented Second Life seamstress!...i can't resist her gowns!

Created for Rezzable Inc, in partnership with YTouring of London, Steamfish was designed for high school students and teaches the principles and history of clinical testing, via immersion in a game - a steampunk-shipwreck version of the Lind Scurvy Trials of 1748.

See it for yourself, on Rezzable Alpha Grid - Starting in January.

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